CHRIS VINCZE

NBA / Glasscourt

LED Floor Graphics

In 2024, the NBA introduced a revolutionary full-court LED floor at All-Star Weekend in Indianapolis. The court featured a laminated glass surface layered over a high-resolution LED display, transforming the floor into a 6K giant interactive screen capable of showing real-time graphics, animations, and player-tracking visuals.

This was the NBA’s first use of the technology in live competition, including the Skills Challenge, 3-Point Contest, Dunk Contest, and Celebrity Game. Designed for both safety and performance, the floor matched the bounce of traditional hardwood while delivering dynamic visuals for both arena spectators and broadcast audiences.

I was a core member of the graphics team responsible for implementing visual designs into Unreal Engine for real-time performance. I created bespoke content for the Skills Challenge, Celebrity Game, and Mascots Game, ensuring visuals responded smoothly to the fast-paced action on court.

I also developed the integration between Kinexon and Blacktrax tracking systems with Unreal Engine and Notch. This included building custom movement prediction and smoothing algorithms to ensure accurate, real-time rendering of player and object movements on the LED court.

Client
NBA / ASB Glasscourt / Glasscourt OS
Technical Direction
Artists and Engineers
Principal Design
Dandelion and Burdock